Publications pertinent to narrative, characterization and theory of mind include: Characterization in Narrative by James Garvey, Characterization in Narrative: Some Theoretical Prolegomena by Uri Margolin, A Cognitive Stylistic Approach to Characterisation by Jonathan Culpeper, Style Brings in Mental States by Lisa Zunshine, Advanced Social Cognition in the Literary Arts by Joan Peskin, Raymond A. Mar and Theanna Bischoff, The Neural Bases of Social Cognition and Story Comprehension by Raymond A. Mar, The Role of the Theory‐of‐Mind Cortical Network in the Comprehension of Narratives by Robert A. Mason and Marcel A. Just, From Actors to Agents to Persons: The Development of Character Representation in Young Children’s Narratives by Ageliki Nicolopoulou and Elizabeth S. Richner, Rethinking Character Representation and Its Development in Children’s Narratives by Ageliki Nicolopoulou, The Narrative Construction of Differing Conceptions of the Person in the Development of Young Children’s Social Understanding by Elizabeth S. Richner and Ageliki Nicolopoulou, Young Children’s Storybooks as a Source of Mental State Information by Jennifer R. Dyer, Marilyn Shatz and Henry M. Wellman, The Doer and the Deed: Action as a Basis for Characterization in Narrative by Uri Margolin and Understanding and Predicting Social Events: The Effects of Narrative Construction on Inference Generation by Kristi A. Costabile and Stanley B. Klein.
Publications pertinent to narrative dialogue, characterization and theory of mind include: Language and Characterisation: People in Plays and Other Texts by Jonathan Culpeper, The Language of Dialogue in Fiction by Nelleke Oostdijk, More on the Language of Dialogue in Fiction by Pieter de Haan, Research on Fiction Dialogue: Problems and Possible Solutions by Karin Axelsson, The Interpretation of Dialogue edited by Tulio Maranhao, Narrative Discourse and Theory of Mind Development by Nicole R. Guajardo and Anne C. Watson, Developmental Relationships between Language and Theory of Mind by Carol A. Miller and Language and Children’s Understanding of Mental States by Paul L. Harris, Marc de Rosnay and Francisco Pons.
Publications pertinent to interactive narrative and characterization include: Character-based Interactive Storytelling by Mark O. Cavazza, Fred Charles and Steven J. Mead, Directable Synthetic Characters by Mazin Assanie, From Synthetic Characters to Virtual Actors by Sandy Louchart and Ruth Aylett, Virtual Actors that can Perform Scripts and Improvise Roles by Peter Wavish and David Connah, A Dramatised Actant Model for Interactive Improvisational Plays by Martin Klesen, Janek Szatkowski and Niels Lehmann, Automated Improvisational AI Actor in E-drama by Li Zhang, Marco Gillies, John A. Barnden, Robert J. Hendley, Mark G. Lee and Alan M. Wallington and Character Development and Storytelling for Games by Lee Sheldon and Evolving Characters in Role Playing Games by Joao Leite and Luıs Soares.
Publications pertinent to digital characters include: Gameplay Design Patterns for Believable Non-player Characters by Petri Lankoski and Staffan Björk, Enhanced NPC Behaviour Using Goal Oriented Action Planning by Edmund Long, Efficient Intent-based Narrative Generation Using Multiple Planning Agents by Jonathan Teutenberg and Julie Porteous, Towards Believable Behavior Generation for Embodied Conversational Agents by Lasse Johannesson, Behavior-based Language Generation for Believable Agents by A. Bryan Loyall and Joseph Bates, Dialogue Generation in Character-based Interactive Storytelling by Marc Cavazza and Fred Charles and Towards Human-like Spoken Dialogue Systems by Jens Edlund, Joakim Gustafson, Mattias Heldner and Anna Hjalmarsson.